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MA dot2 User Manual
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Version 1.1 | 2015-04-07
English

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Summary of Contents for MA dot2

  • Page 1 Version 1.1 | 2015-04-07 English...
  • Page 2: Table Of Contents

    2 U s e r Ma n u a l Table of contents 1. Introduction 1.1. Intended Use 1.2. System Requirements dot2 onPC 1.3. Installation of dot2 onPC 1.4. Error Handling 2. Getting Started Guide 2.1. Getting Started Guide - Introduction 2.2.
  • Page 3 2 U s e r Ma n u a l 3.6. What is Cues 3.7. What is Executors 3.8. What are Chasers 3.9. What are Effects 3.10. What are Preview and Blind 3.11. What is network in dot2 3.12.
  • Page 4 2 U s e r Ma n u a l 5.15. Encoder key 5.16. Esc key 5.17. Exec (Executor) key 5.18. [Executor Flash] key 5.19. [Executor Go] key 5.20. Fix key 5.21. Fixture key 5.22. Flash key 5.23.
  • Page 5 2 U s e r Ma n u a l 5.53. Preset key 5.54. Prev (Previous) key 5.55. Prvw (Preview) key 5.56. Select key 5.57. Set key 5.58. Setup key 5.59. Speed key 5.60. Store key 5.61. Thru key 5.62.
  • Page 6 2 U s e r Ma n u a l 6.22. Effects View 6.23. Empty Executor Window 6.24. Enter Name for... Window 6.25. Executor Bar Window 6.26. Executor Pool View 6.27. Fixtures View 6.28. Fixture Schedule Overview Window 6.29.
  • Page 7 2 U s e r Ma n u a l 6.60. Select Type for Remote Inputs Configuration 6.61. Select View Window 6.62. Select View for External Screen Window 6.63. Select Wing... Window 6.64. Session Collision 6.65. Settings of Executor View 6.66.
  • Page 8 2 U s e r Ma n u a l 7.16. Delete Command 7.17. Dmx Command 7.18. DmxUniverse Command 7.19. Edit Command 7.20. Executor Command 7.21. Fade Command 7.22. Fix Command 7.23. Fixture Command 7.24. Flash Command 7.25.
  • Page 9 2 U s e r Ma n u a l 7.54. SnapPercent Command 7.55. Stomp Command 7.56. Store Command 7.57. StoreLook Command 7.58. SyncEffects Command 7.59. Temp Command 7.60. Thru Command 7.61. Toggle Command 7.62. Top Command 7.63.
  • Page 10: Introduction

    100/1000 TX/T Additional requirements to use certain features To use Art-Net with a dot2 onPC and Windows® 8 or Windows® 8.1, it is necessary to start the application as administrator. To change settings like the system clock, you need admin rights on your Windows® system.
  • Page 11: Error Handling

    2 U s e r Ma n u a l 1.3. Installation of dot2 onPC For running the dot2 onPC software, it is necessary to copy and install the program files on your PC. standard directory The installation is possible in every root directory or in the "C:\ProgramData\MA Lighting...
  • Page 12: Getting Started Guide

    The goal is to give you a hands-on experience with the console. Even through the general idea with the dot2 is to have a console that doesn't need a manual, you still might want to take the tour to get familiarized with the functions and principles of the dot2.
  • Page 13: Getting Started Guide - Physical Setup And Layout - How To Connect Stuff And What's What

    And the response from the console would look like this: Fixture 42 At Full Please follow the step of this guide and I hope you'll have a great experience with the dot2. That's it! We should be ready to move on to the next chapter.
  • Page 14 2 U s e r Ma n u a l The back The back panel looks like this (on a dot2 core): There's a lot of different connectors on the back of the console. For this tour we'll need to connect power (the connector at number two) and I would suggest that you connect a USB keyboard to one of the USB connectors at number four.
  • Page 15 2 U s e r Ma n u a l The front The front of a dot2 core looks like this: Throughout this guide I'll mention different areas of the console. This is a short walk-through of the different ares: Command section - This is where you have access to most of the functions on the console using keys.
  • Page 16: Getting Started Guide - Create A New Empty Show And Saving It

    - This screen allows you to view and select different things and functions. We'll talk a lot more about this one. If you have a dot2 XL-F or dot2 XL-B, you have some more executors and you have another screen (screen 3) on the left side. Please press the key to see the executors numbers.
  • Page 17 2 U s e r Ma n u a l When it's done booting, you should press the Backup key. This gives you the Backup menu: Please press the New show button. This will create a new and empty show.
  • Page 18: Getting Started Guide - Adding And Patching Dimmers

    2 U s e r Ma n u a l Now you might be presented with a window that tells you that there already is a show with this name. Then you can choose to overwrite the existing file/show or tap Cancel to give it a new and different name.
  • Page 19 2 U s e r Ma n u a l We are going to pretend we have a small black box theater and we are going to add some dimmers. We got 12 dimmer to play with. This is our basic plot: So let's add those 12 dimmers to the setup in the console (don't worry, we'll add more fun stuff later).
  • Page 20: Getting Started Guide - Selecting And Controlling Dimmers

    2 U s e r Ma n u a l We want to have a Fixture ID that begins with number 1 and the name can be changed later (so can the rest by the way). We are also happy with patching them to universe 1 and from the first address and forward. It should look like this when we are gone with our adjustment: OK, we are happy.
  • Page 21 2 U s e r Ma n u a l Your screen 1 should now have a Fixtures view that looks like this: Each rectangle represents each of our 12 fixtures. We can see that they all currently have a value of 0% - so they are turned off.
  • Page 22 2 U s e r Ma n u a l If you make a typo and maybe hit a wrong key, you can use the Oops key as a backspace. If you want to abandon the whole thing (not the console as such, but just what you started typing) you can press to cancel the command you are typing.
  • Page 23 2 U s e r Ma n u a l fixture one in on 100%. We selected the fixtures in the reverse order and then applied the same values. If you use the screen to select the fixtures in a random order (you might need to press...
  • Page 24 2 U s e r Ma n u a l The Calculator Now press the leftmost encoder. This will open . It could look like this: This also allows you to type a value on the screen. But you can also use some predefined values. On the picture above there are four buttons: Open , 75% , 50% and 25% .
  • Page 25: Getting Started Guide - Programmer - What Is It And Why Do You Need It

    2 U s e r Ma n u a l Now let's reset and give all the fixtures 50% again ( At 5 0 Please ). Now press the Align key until the pop-up says the mode is "Align >". And now try to turn down the dimmer encoder again. Now the result is that we change fixture 1 and the value is spread up to fixture 10, that doesn't change.
  • Page 26 2 U s e r Ma n u a l In the previous chapter you might have noticed that when we changed the values of the fixture there was a red line on the Dimmer button on the right side of screen 1. It looked like this:...
  • Page 27 2 U s e r Ma n u a l This changes the view to something like this: Notice that I have fixture 3 and 4 at 50% in the picture above. If you want to go back to the symbol view you can press the little button on the left - the one with four squares.
  • Page 28: Getting Started Guide - Making And Working With Groups

    2 U s e r Ma n u a l Instead of pressing the Clear key two times, you could keep it pressed for 1 second - it's the same thing. I'll tell you more about the programmer when we begin to store cues.
  • Page 29 2 U s e r Ma n u a l Let's make a group. First select all your fixtures. This is the fastest way: Thru Please This actually selects all fixtures from the lowest possible ID number to the highest. Now we have a selection and we...
  • Page 30 2 U s e r Ma n u a l Move, Copy and Delete There are three functions that I would like to show you. They are general functions that works on many things, but now is the right time to tell you about them.
  • Page 31 2 U s e r Ma n u a l When you are done the Group view should look like this: Combination selections With these groups we can do a lot of different combinations. You can combine two groups simply be pressing them. If you press All FOH and then Down Stage (there's an automatic + function) you have selected fixtures 1 to 8.
  • Page 32: Getting Started Guide - Storing A Cue And Playback

    We stored the cue on the main executor so this it the one we need to play back the cue. The dot2 don't have motorized faders. So there might be some inconsistencies regarding where the console believe a fader should be and then where it actually is.
  • Page 33 2 U s e r Ma n u a l Then your mini executor view should look like this: Notice the brighter color and the blue marking of cue number 1. This indicates that the executor is active and that the current cue is number 1.
  • Page 34 2 U s e r Ma n u a l 'Snap Percent' is a special function used with complex fixtures that have things like gobo wheels. Some things are set to "snap" from the old position to the new, instead of fading from one to the other. Snap Percent is used to set the point in the cue fade time when the gobo wheel should change position.
  • Page 35 2 U s e r Ma n u a l Now put the fader at 50. Then put group two at 80% in your programmer. Try to move the fader again. Now the fixtures stay at 80%. This is because the programmer have a higher priority than the executor.
  • Page 36: Getting Started Guide - Making More Cues In Main Cue List

    2 U s e r Ma n u a l If you change any of the factory default, then your time key will flash when we are in the "storing" mode. The small icon with a circle with a cross in it, will reset the timings to the factory defaults.
  • Page 37 2 U s e r Ma n u a l This is the command line input. Here we can type commands using the keyboard (on screen or external). When you press it you'll get the Command Line view. here you can see previous executed commands and other feedback from the console.
  • Page 38 2 U s e r Ma n u a l We are going to make it cue four using these keys: Store 4 Time 2 Time 6 Please Now something extra happened. Look at the response from the console:...
  • Page 39: Getting Started Guide - Adding Led Fixtures

    2 U s e r Ma n u a l Editing the cue list Remember when we edited the name of the first cue? Now we need to change the name of the rest of them: Number:...
  • Page 40 2 U s e r Ma n u a l Now we are going to add some more fixtures to our patch. We got four ETC Vivid-R 11 color wash fixtures. Our new plot looks like this: They are mounted on vertical pipes on each side of the stage.
  • Page 41: Getting Started Guide - Working With Colors

    2 U s e r Ma n u a l Then we can press the OK in the upper right corner. Now our fixture type is the correct one. Change the quantity to four and the fixture ID to 21.
  • Page 42 2 U s e r Ma n u a l "Pure". This means that the console will try to mix the color as close to the desired color as possible using all the available colored LED's in the fixtures. In the middle of these two it says "Max". This will give you maximum light output, using as many LED's as possible.
  • Page 43: Getting Started Guide - Creating The First Presets

    2 U s e r Ma n u a l Here you can change the value on the screen or by the encoders. When we have other fixtures with less color options it still might show the raw color faders, but if the color isn't available, then the fader says "No matching fixture selected".
  • Page 44: Getting Started Guide - External Screen

    2 U s e r Ma n u a l Using presets Clear your programmer and press one of the color presets once. That didn't change the color. What it did was selecting the fixtures that can use the preset you pressed. Press the preset again. Now they got the color.
  • Page 45: Getting Started Guide - Adding Moving Lights

    2 U s e r Ma n u a l In the lower right part of the external screen, there's a button called More..When you press this you'll get the Select View window. On the left side of the window there's an area called Arrangement: This allow us to select seven different view arrangements.
  • Page 46 2 U s e r Ma n u a l Let's add some moving lights to our patch. We are going to add 6 pieces of GLP Impression X4 in "Compressed" mode and 9 Clay Paky Alpha Profile 700 in "Standard Lamp on" mode.
  • Page 47 2 U s e r Ma n u a l We haven't bothered with the name so far and we are not really going to begin now. But I will tell you one thing about naming. When you write something for a name and the make a space and then a number, then the rest of the fixtures will be enumerated from that number.
  • Page 48: Getting Started Guide - Controlling Moving Lights

    In an effort to make this as easy as possible MA have made a series of different views that gives you fast access to some of the most used functionality. You still have access to the raw values, so If you know exactly what value a specific attribute should be at, then it might be better to use the raw faders.
  • Page 49 2 U s e r Ma n u a l In the following I'll take some time to explain the most common controls based on the fixtures we have in our current show. It's a little dry to read, but use it to try out all the different things I write about. We are not storing anything in this chapter, so if you already feel comfortable with fixture control, then feel free to jump to the next chapter.
  • Page 50: Getting Started Guide - Making More Groups And Presets

    2 U s e r Ma n u a l Color We looked at color control in chapter 11. I hope you haven't forgotten about it. Beam The Beam Preset Type covers a lot of different things that affects the look of the beam. It can be attributes like Iris, Prisms, Shutters, Frost and build in Effects.
  • Page 51 2 U s e r Ma n u a l In this chapter we are going to update the groups and make some more presets. You have already learnt all you need to do this. So this will be a little repetition and prepare some things for the next chapter.
  • Page 52 2 U s e r Ma n u a l Making more presets In the previous chapter we looked at how we controlled the position of the moving lights. Make five different position presets called "All Stage Wash", "All Stage Profile", "Chair", "Speaker" and "Starting Position"...
  • Page 53: Getting Started Guide - More About Cues And Playback

    2 U s e r Ma n u a l I also don't care about the control channels. But the Shapers are fun. I made two. One that's open and one where the shapers are in. I called that one "Forrest" - it goes with what we are going to use them for in the next chapters.
  • Page 54 2 U s e r Ma n u a l So select Cue Only and then Merge . That should have fixed the ending of our little cue list. Please try it out. Goto Cue 5 Please will take you back to cue 5 with the cue fade timing.
  • Page 55 2 U s e r Ma n u a l visible and we should give it a little time to do the movement. Give it 1 second. This should be your final result: This works because nothing else moves or changes color in this cue. Otherwise we would have to make a cue in between 4 and 5.
  • Page 56: Getting Started Guide - A Look At The Blind, Preview And Dmx Tester Functions

    2 U s e r Ma n u a l In the next chapter we are going to have a little look at blind programming. 2.18. Getting Started Guide - A look at the Blind, Preview and DMX tester functions In this chapter we are going to try two functions of the console called Blind and Preview.
  • Page 57 2 U s e r Ma n u a l I'm not going into to many details about this with view, but I'll give you the highlights. The background of each address becomes more green as the value gets higher.
  • Page 58 2 U s e r Ma n u a l having to move the fader. This is really nice for live shows, where you want to set up the next look. The down side of the Blind function is that you can't have anything in your programmer that you would like to keep while you are working on something else in the background.
  • Page 59: Getting Started Guide - Fun With Macros

    2.19. Getting Started Guide - Fun with Macros MA dot2 comes with some build in Macros that can help you works better and faster. © 2 0 1 5 MA L i g h t i n g T e c h n o l o g y G mb H - D a c h d e c k e r s t r . 1 6 - D - 9 7 2 9 7 Wa l d b ü t t e l b r u n n - G e r ma n y - w w w . ma l i g h t i n g . c o m...
  • Page 60 2 U s e r Ma n u a l Press the Macro key to see them. This is what it looks like at the time of my writing: You can't change the macros or add your own in the current software. But if you run one of them you'll see that they are actually performing a command, or sometimes a series of commands, that you can also type your self.
  • Page 61 2 U s e r Ma n u a l You could arrange it like this: Many of the macros are onscreen buttons of hard keys. Like: Copy, Delete, Edit, Help, Label, etc... But some are more unique. I'll demonstrate some of them for you, and I suggest you follow along and try stuff out.
  • Page 62 2 U s e r Ma n u a l Odd, Even and Invert Now let's clear the programmer and try something else. Select fixture 1 thru 10 in that order. And now locate and tap the macro called Odd . Remember when we looked...
  • Page 63: Getting Started Guide - Building Chasers

    2 U s e r Ma n u a l Let's look at the two others. Try to tap IfActive . This doesn't do anything (well, it deselects the current selection). For them to work we have to have something in our programmer. Select fixtures 21 thru 24 and give then a nice color.
  • Page 64 2 U s e r Ma n u a l Changing it to a chaser Now we need to change the mode of the cue list. We need to tell the console that this is now a chaser.
  • Page 65: Getting Started Guide - Effects

    This will dynamically change the chaser speed to the speed of your presses. The MA dot2 is handling speed as BPM (Beats Per Minute). This is used for chasers and effects. Running chasers from cues One of the limits with chasers is that they are not easy integrated with cue playback.
  • Page 66 2 U s e r Ma n u a l Dimmer effects and effect theory Let's begin with some of the more basic effects. Select fixture 1 thru 10. Select Dimmer in the Preset Type Bar and press the Effect key.
  • Page 67 The cue list is a tracking cue list, so we need to tell the fixtures to stop the effect. This is called "Stomp" in MA. So press where it says Stomp . Now this stops the effect. Let's store this as a cue 2 with a fade time of 5 seconds - you know how to do this.
  • Page 68: Getting Started Guide - Connect To Onpc, 3D, Wings And Nodes

    Core Fader section. Then there's the "dot2 XL-F". This is the same as a core with an extra fader wing build in. The "dot2 XL-B" is like a core with a Button Wing. A "dot2 F-Wing" have 8 executors with faders and 16 extra executors without faders.
  • Page 69 2 U s e r Ma n u a l You can connect 10 dot2 Node4 (1K)s to your system. The nodes are used to output DMX universes. They connect to the network and can be positioned at remote locations. 5 nodes can output universe 1 through 4. 5 others can output universe 5 through 8.
  • Page 70: Getting Started Guide - Happy Programming

    You can remove a device from your network by selecting it and press Remove . The limit for each session is five dot2 consoles/onPC's, five dot2 3D visualizers and 10 dot2 Node4 (1K)s - five in each set of universes.
  • Page 71 2.23. Getting Started Guide - Happy Programming Thank you for taking the time to go through the Getting Started Guide. In this we have touched many of the functions in the MA dot2. There are a lot of details that I didn't write anything about.
  • Page 72: What Are

    3. What are... In this section we'll try to answer some of the questions about the different elements in the dot2. It's meant to help you understand the concept of the different terms used throughout the manual and the console.
  • Page 73 2 U s e r Ma n u a l 3.1.1. Command History Colors The command history colors are visible in the command line view and the command history view. Green Green indicates, that this is a command or a short cut of a command.
  • Page 74 2 U s e r Ma n u a l Brown executor indicates, that this is an executor with a group master on it. Grass Green Grass green indicates, that this is an executor with a special master on it.
  • Page 75: What Is The Programmer

    2 U s e r Ma n u a l Grey values indicates that this is a default value. Magenta Value Magenta values indicates that this value is a tracked value from the main executor. Those are values from a previous cue, which are not stored in the actual cue.
  • Page 76: What Is Groups

    2 U s e r Ma n u a l 3.2. What is the Programmer The Programmer is the temporary place for your values. This is where the values are kept until you store them somewhere or throw them away.
  • Page 77: What Is Presets

    2 U s e r Ma n u a l 3.3. What is Groups A group is a way to store a selection of fixtures. If you often use the same selection of fixtures, then you might want to store them in a group. This allows you to easily call the same selection simply by selecting the group.
  • Page 78: What Is Tracking

    This information is then put in the drawer and the drawer is labeled. If it was a red color then it would be labeled "Red". Not all drawers are label this smart. The dot2 don't know what the different positions are, so they are just labeled "Position".
  • Page 79 2 U s e r Ma n u a l Now, you shouldn't really need to worry about that, but it's nice to know some details. Here's how it works. In it's most basic form you could say that tracking is fixtures only doing something when they are told. If you set a fixture to 50% in cue number one, then it stays at 50% through all your other cues - as long as you don't tell it to do something in the other cues.
  • Page 80 Fixture 1 number If you add a fixture that hadn't previously been used, then the dot2 will automatically create a hidden cue number zero and put the default (the value a fixture has if it isn't told anything) in that cue.
  • Page 81 So usually we would need to recreate cue 6. Tracking Shield With we don’t need to do this. The dot2 realize that you wanted the fixture on the singer in cue 6 so it reapplies the singer position in cue 6. This is the actual result:...
  • Page 82: What Is Cues

    2 U s e r Ma n u a l The system looks for dimmer values above 0 that uses tracked values. If needed then it stores the tracked values before creating the values in the previous cues, thus preventing the cue from changing because of the tracking.
  • Page 83 2 U s e r Ma n u a l You can have many pages with executors. Active executors needs to be visible. If you have an active executor and change page then your executor will automatically be fixed and will stay visible. Anything that might be on that executor on the new page will not be available before the other executor (from the previous page) isn't active anymore.
  • Page 84: What Are Chasers

    Cue View 3.9. What are Effects Effects in the dot2 are attributes that dynamically changes between two values. The dot2 comes with a set of build in effects that you can modify. © 2 0 1 5 MA L i g h t i n g T e c h n o l o g y G mb H - D a c h d e c k e r s t r . 1 6 - D - 9 7 2 9 7 Wa l d b ü t t e l b r u n n - G e r ma n y - w w w . ma l i g h t i n g . c o m...
  • Page 85 2 U s e r Ma n u a l The effects run on the different preset types. You can't currently make effects on the Control, Shapers and Video preset types. Effects are stored in the cues. When you need to stop an effects you need to "Stomp" the effect. Stomp is what we use to tell the console to stop the effect on what ever we choose to stomp.
  • Page 86: What Are Preview And Blind

    2 U s e r Ma n u a l If we spread them out evenly then they could look like this: Each green point is a fixture. This is using one of the predefined phases called "0..360".
  • Page 87: What Is Network In Dot2

    2 U s e r Ma n u a l 3.10. What are Preview and Blind Preview and Blind are two different ways to work without actually outputting the values. Blind Blind is a simple way to hide the programmer from the output. When you press the...
  • Page 88: What Is Ipv6

    IPv6. Most newer computers have this. A dot2 core can connect to a maximum of 4 external wings. A dot2 XL already have an build-in wing so it can connect to a maximum of 3 external wings. You can connect 10 dot2 Node4's to a system.
  • Page 89 2 U s e r Ma n u a l 3ffe:1900:4545:0003:0200:f8ff:fe21:67cf It could also look like this (not the same address): fe80::e44f:2900:251f Local Link Address All computers who supports IPv6 have something called a . This is a number that begins with "fe80".
  • Page 90: What Is The Dmx Tester

    The DMX tester have a higher priority than your programmer and the executors. This means that If a DMX channel is active in the DMX tester, then you can't control it using the normal functions of the dot2. You'll need to turn the DMX tester off or take that specific DMX channel out of the DMX Tester.
  • Page 91: How To

    "How to..." section and open the "Add and patch fixtures". In a new and empty show we need to add some fixtures before we can do anything with the dot2. If you already...
  • Page 92 You can use the encoders to change the drive. Internal is the internal drive of the dot2, If you have a USB drive connected with a valid fixture type, then you can change to the library on the USB drive.
  • Page 93 The name doesn't have to be unique. Patch The fixtures we add need a DMX patch address, for us to be able to control them. The dot2 suggest the first available address. You have several options for adjusting this value. If you tap the three white dots in the input field gives you an drop down that allows you to adjust the universe umber and the DMX address in the selected universe.
  • Page 94: How To Save And Load Your Show

    4.3. How to save and load your show Your shows can be saved to the internal drive of the dot2 console. But it can also be saved to an external USB drive. When you have shows stored, you can load them into console and play them back.
  • Page 95 The options are the Internal, Demoshows or USB Drive (if connected). This list is also on the left side of the screen. Demoshows are some shows that are made by MA. They can be used to play around with the different functionality in the console without having to go through the process of programming an entire show.
  • Page 96: How To Use The Command Line

    Save Show as... window 4.4. How to use the command line The dot2 is actually a command line console. Everything that happens is also a command that's executed in the command line. To learn more about the actual command you can write, please have a look at the...
  • Page 97 2 U s e r Ma n u a l This is what the command line looks like: It's almost always visible on the right screen. If you tap this then you open the Command Line view. It could look like...
  • Page 98: How To Work With Groups

    2 U s e r Ma n u a l 4.5. How to Work with Groups This page is about the different things you can do with groups. Create a new Group First you need to create groups. This is the workflow to create a group: 1.
  • Page 99 2 U s e r Ma n u a l 3. Again you have several options: 1. tap the group (or groups) you want to copy, then tap an empty location. 2. using the keys only needs to be done in a certain order: 1.
  • Page 100: How To Work With Presets

    Naming window. The dot2 will try to name the preset based on it's best guess. This doesn't work for all preset types. An example is position presets. The dot2 simply doesn't know what the fixtures are pointed at.
  • Page 101 2 U s e r Ma n u a l Call/Use/Select a Preset If you store a preset, then you get the link to the preset directly in your programmer. This allows you to store a cue directly afterwards and have the preset in the cue.
  • Page 102: How To Work With Cues

    2 U s e r Ma n u a l 4.7. How to Work with Cues Cues contain values for some or all fixtures. If you are looking for more general knowledge about the what cues are...
  • Page 103 Store Cue 2 and then press one of the keys associated with the executor where you want the cue. The dot2 is a tracking console. If you don't know what this means please have a look at the What is tracking help page.
  • Page 104 2 U s e r Ma n u a l Naming a cue Right after you store a cue, then there's the Label pop-up. If you press this then you are taken to the Enter Name for window.
  • Page 105 2 U s e r Ma n u a l Time - When you select Time, then you need to specify the time in the Trig Time column. The time you set will begin to count down when the previous cue is triggered.
  • Page 106 2 U s e r Ma n u a l E.g. you want to copy your cue 2 at a new location. It's going to be cue number 3.5 - you want the tracked values from cue number 1 to be included and you don't want to change cue number 4: Copy Cue 2 At 3 .
  • Page 107 2 U s e r Ma n u a l Renumber the cue list You can renumber a single cue or a range of cues. Press and hold a cue number in the Cues view. This opens the Edit Cue Number(s) window.
  • Page 108: How To Work With Chasers

    2 U s e r Ma n u a l What are executors 4.8. How to work with Chasers Chasers are cue lists that run in a special mode. So you'll need a cue list with some cues. If you don't know how to make this please have a look at How to work with cues.
  • Page 109 2 U s e r Ma n u a l And this is the new parameters on the encoders: With the two center encoders you can control the Fade percent between the chaser steps (cues) and speed of the Chaser.
  • Page 110: How To Work With Effects

    Chaser as long as you keep the key pressed. You can assign all these commands to keys associated with the chaser or you can use them temporary by pressing the Key on the dot2 and then one of the keys associated with the chaser. Related links...
  • Page 111 2 U s e r Ma n u a l The center right encoder controls the Phase. This is the spreading of the fixtures over the time of the effect cyclic loop. If there's one value here, then all your fixture are at the same time in the looping cycle. and the result is that they are all changing together.
  • Page 112: How To Connect Wings, Nodes, 3D And Onpc

    Wings You can connect wings to your dot2 console or to dot2 onPC. The wings are assigned to a specific device. If this device is lost on the network then the wing loose it's functionality. There are two types of wings: the dot2 Fader wing (F-wing) and the dot2 Button wing (B-wing). Each gives you more physical executors and an extra screen.
  • Page 113 4096 DMX channels. The DMX output of the console doesn't work if the console doesn't work. So you can add dot2 Node4 (1K)s to your network. This allows you to have a backup or remote DMX output.
  • Page 114: How To Use External Input Triggers

    Network Setup view 4.11. How to use external input triggers The remote inputs are external input that you can connect and use to trigger events in the dot2 console. There's currently three different input that you can use. You can setup the remote inputs by pressing the Setup key and then the Remote Input button.
  • Page 115: Dmx Input

    DMX Input The DMX input react to the DMX input on the dot2. The DMX remote input can use all the 512 DMX channels. It supports variable input so you can remote the position of the executor fader.
  • Page 116: How To Use The External Screen

    4.12. How to use the external screen You can connect an external screen with a DVI connector. The DVI output from the dot2 is a digital only output. This means that you cannot attach a DVI to VGA adaptor and attach a VGA screen. It needs to be a digital screen with a DVI connector.
  • Page 117 2 U s e r Ma n u a l Tap (or use a mouse to click) one of the areas on the screen and then select a different view in the View Bar on the right side of the external screen. The View Bar on the external screen could look like this: More...
  • Page 118: How To Reset The Console

    2 U s e r Ma n u a l Related links Select View for External Screen View Bar 4.13. How to Reset the Console © 2 0 1 5 MA L i g h t i n g T e c h n o l o g y G mb H - D a c h d e c k e r s t r . 1 6 - D - 9 7 2 9 7 Wa l d b ü t t e l b r u n n - G e r ma n y - w w w . ma l i g h t i n g . c o m...
  • Page 119 4.13. How to Reset the Console The factory reset, returns the dot2 console to the state it was in, when it was first time powered. This is useful for troubleshooting problems that might be caused by settings that were changed after first time powered.
  • Page 120: Keys

    2 U s e r Ma n u a l 5. Keys This section contains a list of all the physical keys on the console and a description of each of them. 5.1. Align Key Align key is used to spread out the values on multiple selected fixtures.
  • Page 121: At Key

    2 U s e r Ma n u a l Align <> : This will keep the values on the first and last fixtures in your selection and spread out the value towards the middle of your selection. Like an arrow.
  • Page 122 2 U s e r Ma n u a l 5.2. At key key is used to apply a value or to indicate a location. Apply values When used to apply value you could use it like this: At 7 5 Please This would set the dimmer value to 75% on your current selection.
  • Page 123: Backup Key

    2 U s e r Ma n u a l 5.3. Backup Key Pressing the Backup key will open and close the Backup Window on screen 1. Here you can create a new show, load a saved show, save your current show and save your current show with a new name.
  • Page 124: Clear Key

    2 U s e r Ma n u a l 5.6. Clear key Clear key is used to release the selection and values in your programmer. If you have some fixtures selected and you press the Clear key then you will no longer have any fixtures selected.
  • Page 125: Cue Key

    2 U s e r Ma n u a l Advanced Functionality If you press and hold the key and then press the Copy key, then you'll get the Clone command. This is used to make a fixture do exactly what another fixture is doing. If fixture number 1 is used in some groups, presets and cue list, then it can be a hassle if you need fixture number 5 to do the exact same tings.
  • Page 126: Delete Key

    2 U s e r Ma n u a l 5.8. Cue key Pressing the key will open the cue list for the main executor on screen 1. It is also used when you need to specify that you are working or accessing a cue.
  • Page 127: Dmx Key

    2 U s e r Ma n u a l 5.9. Delete key Delete key is used to delete something in your show. E.g. you want to delete group 2: Delete Group 2 Please If you delete a cue in the middle of the cue list, you are presented with a window that allows you to choose how the rest of the cues should be affected.
  • Page 128: [Dot] Key

    2 U s e r Ma n u a l 5.10. DMX key Pressing the key will open the DMX view on screen 1. This is used to display your current DMX output. Related link DMX view 5.11.
  • Page 129: Edit Key

    2 U s e r Ma n u a l 5.13. Edit key Edit key is used to edit the object you press after you've pressed the key. If you press Please after you've pressed Edit, then you edit the current active cue on the main cue list.
  • Page 130: Exec (Executor) Key

    2 U s e r Ma n u a l 5.16. Esc key key is used to cancel the current action and will usually close any temporary open windows. 5.17. Exec (Executor) key Pressing the Exec key will open the Executors view. Here you can directly access all your executors. You can move cue lists around or make copies.
  • Page 131: Fix Key

    2 U s e r Ma n u a l 5.19. [Executor Go] key (called Executor Go) key under the fader executors can have different functions. The default function is the function. This will go to the next available cue on the executor.
  • Page 132: Flash Key

    2 U s e r Ma n u a l 5.21. Fixture key Fixture key will open the Fixtures View on screen one. The key can also be used to directly access the Fixture command, that can be used to select fixtures using the keys.
  • Page 133: Go- Key

    2 U s e r Ma n u a l 5.23. Full key Pressing the Full key will put the selected fixtures at a dimmer value of 100% (= full) in your programmer. If you don't have a selection of fixtures, then this key won't do anything.
  • Page 134: Gofastback Or <<< Key

    2 U s e r Ma n u a l 5.26. Go+ key key is used to do a go forward (with time) on any executor. First press then any key associated with the executor. Don't mistake this key with the big Go+ key under the main executor faders - Read about it here.
  • Page 135: Gofastforward Or >>> Key

    2 U s e r Ma n u a l 5.28. GoFastBack or <<< key <<< key is used to go back to the previous cue without any cue timing. Pressing <<< followed by a key associated with an executor will take you one cue back in 0 seconds.
  • Page 136: Group Key

    2 U s e r Ma n u a l 5.30. Goto key Goto key can be used to jump to a specific cue on your main executor or a different specified executor, using the cue timing of the cue you are going to. Unless you specify something else.
  • Page 137: Help Key

    2 U s e r Ma n u a l 5.31. Group key Group key will open a Groups View on screen 1. It will also put the Group command in the command line, ready for use.
  • Page 138: Label Key

    2 U s e r Ma n u a l 5.33. Highlt (Highlight) key Highlt (highlight) key is used to toggle the highlight mode. When highlight is on, then all your selected fixtures will usually output a dimmer value of 100% and most fixtures will turn open white without any gobos.
  • Page 139: Ma Key

    2 U s e r Ma n u a l 5.35. If key Pressing the key gives you the IfOutput command. This can be used to select fixtures. Depending on what you press after the If key you'll get a selection of different fixtures.
  • Page 140 2 U s e r Ma n u a l 5.36. MA key key is a modifier key. When it's pressed with other keys, they get an alternate function. The alternate functions are described under each key.
  • Page 141: Macro Key

    2 U s e r Ma n u a l 5.37. Macro key When you press the Macro key, then you'll get the macros pool view on screen 1. Here you have direct access to all the macros.
  • Page 142: Move Key

    2 U s e r Ma n u a l That would do the trick. There's a little extra function to the key. If you press it twice it automatically take 10% off the value. So you could have archived the same by pressing the key four times.
  • Page 143: Next Key

    2 U s e r Ma n u a l 5.40. Move key Move key can be used to move objects around. In the following examples I use a group, but it can be almost anything. E.g. you want to move group one to group five: Move Group 1 At 5 Please If the destination isn't empty, then the two objects will exchange position.
  • Page 144: Off Key

    2 U s e r Ma n u a l 5.42. [Numeric keys] The numeric keys are the keys numbered through They are used for selection of fixtures and to assign values and a lot of other situation where you need to type a number..
  • Page 145 2 U s e r Ma n u a l 5.43. Off key can be used to turn off active executors or to remove values from your programmer. Off an executor If you need to turn off an executor you can press then any key associated to the executor.
  • Page 146: On Key

    2 U s e r Ma n u a l 5.44. On key can be used to turn on inactive executors or to activate values in your programmer. Turn On an Executor If you need to turn on an executor you can press then any key associated to the executor.
  • Page 147: Oops Key

    2 U s e r Ma n u a l Related links What is The Programmer On Command Call command 5.45. Oops key Oops key performs an undo for most things you do in the console. E.g. if you have store the wrong cue, then you can press...
  • Page 148: Pause Key

    2 U s e r Ma n u a l 5.47. Page+ key Page+ key is used to change to the next page of executors. Page- gives you the previous page. If the page doesn't exits then the page is created.
  • Page 149: Pause (Large) Key

    2 U s e r Ma n u a l 5.49. Pause key Pause key is used to pause any running fades on an executor. First press Pause then any key associated with the executor where you need to pause the fade. This will stop the fading where it is.
  • Page 150: Please Key

    2 U s e r Ma n u a l 5.50. Pause (Large) key The big Pause key under the main executor is locked to this executor. It will perform a pause on the running fades and effects on the main executor. The function can't be changed.
  • Page 151 2 U s e r Ma n u a l Fixture selection E.g. you want to select the fixtures in group five and fixture number two (not a part of group five). Group 5 Fixture 2 Please...
  • Page 152: Preset Key

    2 U s e r Ma n u a l You can also use calculations. If you are on page two and want to go to page five you could use the following keys: Page 3 Please...
  • Page 153: Prev (Previous) Key

    2 U s e r Ma n u a l Since the number can change depending on your patched fixtures, then it's preferred to use the preset type name. But then you need to write it in the command line.
  • Page 154: Select Key

    As long as you are in the preview mode, then your programmer functions as the blind function, but you can also run cues with their cues timings. Your screens will show you the cue content and if you have a dot2 3D connected then you can see the previewed cues in the 3D.
  • Page 155: Set Key

    2 U s e r Ma n u a l 5.56. Select key Pressing the Select key gives you the Select command. This can be used to select the fixtures used on an executor. E.g. you need to select all the fixtures used in the cue list on executor 2:...
  • Page 156: Store Key

    2 U s e r Ma n u a l 5.59. Speed key Speed key allows you to set the running speed in chasers and effects. To learn more about Chasers, please follow the links below. Pressing the...
  • Page 157 2 U s e r Ma n u a l 5.60. Store key Store key is used when you need to store something. You store the content of your programmer, what you store depends on what you press or tap after...
  • Page 158: Thru Key

    2 U s e r Ma n u a l 5.61. Thru key Thru key can be used to define a range. This can be a range in selection or in values. Selection range You can use Thru to select a range of fixtures, groups or a lot of other things.
  • Page 159 2 U s e r Ma n u a l 5.62. Time key Pressing the Time key opens the Time defaults window. Using this window you can set the different times used when storing new cues. If you are storing a cue and you have pressed the...
  • Page 160: Toggle Key

    2 U s e r Ma n u a l CmdDelay command 5.63. Toggle key Toggle key will execute the Toggle command. This will turn on or off an executor. If an executor is active then you can deactivate it by pressing...
  • Page 161: Up Key

    2 U s e r Ma n u a l 5.65. Up key key can be used to scroll or move the cursor up in some views. It can also be used to change the value of the last touched attribute in the Preset Type Views.
  • Page 162: Views & Windows

    2 U s e r Ma n u a l 6. Views & Windows In this chapter you will see all views and windows in detail. You can read about every view and window and which options you have.
  • Page 163: Command Line

    2 U s e r Ma n u a l Screen 1 Screen 2 and all further screens 6.1.1. Command Line © 2 0 1 5 MA L i g h t i n g T e c h n o l o g y G mb H - D a c h d e c k e r s t r . 1 6 - D - 9 7 2 9 7 Wa l d b ü t t e l b r u n n - G e r ma n y - w w w . ma l i g h t i n g . c o m...
  • Page 164 2 U s e r Ma n u a l 6.1.1. Command Line The command line is visible always on screen 1. It shows all the commands you entered into the console. All common commands you can enter with the command keys from the command area.
  • Page 165 2 U s e r Ma n u a l 6.1.3. Executor Bar Executor Bar is always visible on the bottom of screen 2 and all further wing screens. The executor bar displays information about the stored executor.
  • Page 166 2 U s e r Ma n u a l Fader Executor In the bottom line of the executor bar are the six fader executor visible. At first are the two executor icons visible for the respective executor button on the console, and the name of the executor.
  • Page 167 2 U s e r Ma n u a l If no fixture is patched, there is no preset type bar displayed. Gray font in the preset type bar displays, that this preset type is not available for the current selected fixture.
  • Page 168: Title Bar

    2 U s e r Ma n u a l and swatchbook. Beam: Tap to change beam attributes, e.g. shutter, iris and frost. Focus: Tap to change focus attributes, e.g. focus and zoom. Control: Tap to change control attributes, e.g. lamp control, fixture global and scan rate.
  • Page 169 2 U s e r Ma n u a l Tap to get the full view with attributes or remove the full view. Minimize : Located in the executor bar window title bar. Tap to minimize the executor bar window to the executor bar.
  • Page 170 2 U s e r Ma n u a l Low Value: Tap to change the lowest value of the selected effect. High Value: Tap to change the highest value of the selected effect. Preview Title Bar If the preview mode is on, the fixtures view changes into a preview mode and gets an red title bar.
  • Page 171 2 U s e r Ma n u a l 6.1.6. View Bar Figure: View Bar The view bar is located at the right side of screen 2 and all further screens. In the view bar, you select the view of the screen.
  • Page 172: Used Icons In Views & Windows

    2 U s e r Ma n u a l Tap to go to the Select View Window, to see all available views. On an external screen, tap to go to the Select View for External Screen Window.
  • Page 173 2 U s e r Ma n u a l DoubleRate: Multiplies the current rate by 2. Rate1: Resets the current rate to 1:1. Special Program Time Master Icons Additional to the normal executor icons are some special program time master icons visible in the executor bar.
  • Page 174: Add New Fixtures Window

    2 U s e r Ma n u a l MTC: Calls the cue by incoming Midi timecode. Related Links Executor Bar Executor Bar View Select Trig 6.3. Add New Fixtures Window Add New Fixtures Window Show...
  • Page 175 2 U s e r Ma n u a l To import another fixture type from the library into the show file, which is not in the drop down list, tap Select other... on the right. It opens the Import Fixture Type Window.
  • Page 176 2 U s e r Ma n u a l It opens the drop down list. To get an overview about assigned and available DMX addresses, tap Select... on the right.. It opens the Select DMX Address...
  • Page 177: Backup Window

    2 U s e r Ma n u a l 6.4. Backup Window Backup Window To open the press Backup on the console. In this window, you can create a new show, load a show, save the current show, and save the current show as.
  • Page 178: Beam Preset Type View

    2 U s e r Ma n u a l Related Links New Show View Load Show View Save Show As View How to Save and Load a Show? 6.5. Beam Preset Type View Beam Preset Type View...
  • Page 179 2 U s e r Ma n u a l Strobe To select the shutter speed in Hz, move the strobe slider up or down. There are five strobe value buttons right beside the strobe slider (depending on the fixture type).
  • Page 180 2 U s e r Ma n u a l Prisma 1 View The Prisma 1 View is the second tab of the beam preset type view. In the prisma view, you can select a prisma and use prisma functions from the selected fixture.
  • Page 181: Calculator View

    2 U s e r Ma n u a l Raw Beam View The raw beam views are located after the prisma views. In the raw beam view, you control the raw beam values in natural values (0-100) of the selected fixture type.
  • Page 182 2 U s e r Ma n u a l The calculator is a dynamic view. The functions change regarding the value and the attribute. The title bar displays the attribute, the unit and sometimes the range of the values.
  • Page 183 2 U s e r Ma n u a l Tap to delete the next sign left from the cursor. Tap to delete marked values or the next sign right from the cursor. Tap to go at the beginning of the edit line.
  • Page 184: Calibrate Screens Window

    2 U s e r Ma n u a l Tap to enter hours. Tap to enter minutes. Tap to enter seconds. Tap to enter frames. The default setting is 30 fps (frames per second). From this follows that 1 frame is equivalent to 0.03 seconds.
  • Page 185: Change Functions Of Executor Buttons Window

    2 U s e r Ma n u a l 6.7. Calibrate Screens Window Calibrate Screens Window Console Calibrate Screens is located in the Setup, column If the touch screens are not working proper, you can open the calibrate screens window only by using the encoders as well.
  • Page 186 2 U s e r Ma n u a l 6.8. Change Functions of Executor Buttons Window Change Functions of Executor Buttons Window tool To go to the , open the Executor Bar Window and tap the Title Bar.
  • Page 187: Choose Clone Method Window

    2 U s e r Ma n u a l 6.9. Choose Clone Method Window If you try to clone a fixture, the console ask to choose the store method. There are four options available. Cancel: Tap to cancel the clone command.
  • Page 188 2 U s e r Ma n u a l Let´s assume, you will clone fixture 31 at 32 and you will keep the defined position of fixture 32. 1. Press Copy (= Clone) Fixture 31 At 32 Please The console will ask you to choose the clone method.
  • Page 189: Choose Copy Method Window

    2 U s e r Ma n u a l Fixture 1 Fixture 2 Fixture 2 (before merge) (before merge) (after merge) Dimmer open Dimmer 50 % Dimmer 50 % (because this is a tracked value and...
  • Page 190 2 U s e r Ma n u a l 6.10. Choose Copy Method Window If you try to copy an object to a destination where an object already exist, the console will ask you to choose the copy method.
  • Page 191: Choose Delete Method Window

    2 U s e r Ma n u a l 6.11. Choose Delete Method Window If you try to delete a cue from a cue list, the console ask to choose the delete method. There are two delete methods available.
  • Page 192: Choose Store Method Window

    2 U s e r Ma n u a l Cue list Fixture 1 Fixture 2 Fixture 3 Cue 3 100 % tracked value 25 % Delete cue only Cue list Fixture 1 Fixture 2 Fixture 3...
  • Page 193 2 U s e r Ma n u a l There are four store methods available: Merge: Tap to add the programmer values to the existing cue. Remove: Tap to remove the programmer values from the existing cue.
  • Page 194 2 U s e r Ma n u a l Example Normal Let´s assume, you will store cue 2.1 between cue 2 and cue 3 with tracking shield. Cue Fixture 1 Fixture 2 Fixture 1 Fixture 2...
  • Page 195 2 U s e r Ma n u a l Example Merge Let´s assume, you will add the current programmer values to the existing cue 1 on the main executor. 1. Press Store and tap on the main executor in the executor bar view.
  • Page 196 2 U s e r Ma n u a l 1. Select fixture ID 32 in the fixtures view. 2. Double press Please . All values from fixture 32 are in the programmer. 3. Press Store and tap on the main executor in the executor bar view.
  • Page 197: Color Preset Type View

    2 U s e r Ma n u a l Encoder Bar Functions Select: To select a function, turn the encoder left or right. To confirm a selected function, press or tap the encoder. Related Links Store Key...
  • Page 198 2 U s e r Ma n u a l Picker View The picker view is the first tab of the color preset type view. In this view, you select the color from the color picker. You have access to all attributes of the color mix system or the color wheels.
  • Page 199 2 U s e r Ma n u a l Fader View The fader view is the second tab of the color preset type view. In this view, you select the color from the color faders. There are three different ways of the color mix system, each with three faders.
  • Page 200 2 U s e r Ma n u a l Swatchbook View The swatchbook view is the third tab of the color preset type view. In this view, you select the color from a swatchbook. Select Swatchbook Table...
  • Page 201 2 U s e r Ma n u a l Raw Color Views The raw color views starts after the third tab in the color preset view, depending on the fixture type. In the raw color view, you control the raw color channel values in percent from the selected fixtures.
  • Page 202: Command History View

    2 U s e r Ma n u a l Brightness or Blue: To select the brightness or blue of a color, turn the encoder left or right. To control the Q-Fader, turn the encoder left or right.
  • Page 203: Command Line View

    2 U s e r Ma n u a l Feedback The command history has different feedback messages. Error: The entered command is wrong. Executing: The entered command is executed. Related Links System Colors - Command History...
  • Page 204 2 U s e r Ma n u a l If you are not at the end of the command history, there is a direction arrow displayed. To go to the end of the command history, tap the directions arrow...
  • Page 205: Configure Slot Window

    2 U s e r Ma n u a l 6.16. Configure Slot Window To open the configure slot window, tap at the slot you want to configure, e.g. B-wing 1, in the Wings window. In this window, you can assign wings to a slot or clear the assignment.
  • Page 206: Control Preset Type View

    2 U s e r Ma n u a l 3. The wing is displayed with a red prohibition sign. The wing is connected to another console and not available. To assign a wing with a prohibition sign, you need to disconnect the wing on the respective console first.
  • Page 207 2 U s e r Ma n u a l Control View The control view is the first tab of the control preset type view. In the control view, you control the control channels of the selected fixture types.
  • Page 208 2 U s e r Ma n u a l Reset: Tap to reset the selected fixture corresponding to the reset function of the selected fixture type. Raw Control Views The raw control views, e.g. Lamp, Reset, are located after the first tab in the control preset type view.
  • Page 209: Cues View

    2 U s e r Ma n u a l What is a Preset? How to work with Presets? 6.18. Cues View Cues View main executor on screen 1 To go to the for the : Press on the console.
  • Page 210 2 U s e r Ma n u a l Fade Out Fade Out Delay Preset Type Timing Cmd (Command) Snap Percent To edit the cells of the cue table, press and hold the cell. The corresponding edit window opens.
  • Page 211: Dimmer Preset Type View

    2 U s e r Ma n u a l Pause: Tap to set the chaser to pause. Half Speed: Tap to set the chaser to half of the current speed. 1:1 Speed: Tap to set the speed to the adjusted speed. To adjust the speed, use the encoder.
  • Page 212 2 U s e r Ma n u a l Dimmer View The dimmer view is the first tab of the dimmer preset type view. In the dimmer view, you control the dimmer values in percent. To select a dimmer value move the dimmer slider up or down.
  • Page 213: Dmx View

    In the raw dimmer view, you control the raw dimmer channel values in percent from the selected fixtures. All fixture types with a color mix system have a raw dimmer channel in the dot2 to select the brightness. Encoder Bar Functions The default encoder speed is without decimal place.
  • Page 214 2 U s e r Ma n u a l DMX View To go to the on screen 1: Press on the console. DMX View To go to the on screen 2: Tap More... in the view bar and then DMX .
  • Page 215 2 U s e r Ma n u a l If an attribute has no DMX output, the value 0 and the cell is gray displayed. If an attribute has a DMX output, the values starts with 1 (dark green) and goes up to 255 (neon bright green).
  • Page 216 2 U s e r Ma n u a l DMX tester values, entered via the command, are displayed with a red background. To turn off the DMX tester, open the tools window or use the command.
  • Page 217: Edit Cue Number(S) Window

    2 U s e r Ma n u a l Encoder Bar Functions Scroll: To scroll in the DMX view up or down, turn the encoder left or right. Related Links Tools Window View Bar Title Bar Fixtures View 6.21.
  • Page 218: Effects View

    2 U s e r Ma n u a l It is not possible to renumber cues in addition with a cue position change. If you renumber a cue, the cue have to stay in its position in the cue list.
  • Page 219 2 U s e r Ma n u a l The effect view depends on the selected fixtures in the fixture view and the selected preset type in the preset type bar. For the following preset types are predefined effects available:...
  • Page 220 2 U s e r Ma n u a l The dimmer effect is discarded from the programmer. Stomp Effects Every effect view has the Stomp function. Tap stomp, to mute a running effect stored on an executor.
  • Page 221 2 U s e r Ma n u a l Hard Dimmer (object number 2): Opens and close the dimmer without softness. Ramp Up Dimmer (object number 3): Dimmer snaps to 100% and fades slowly to 0%.
  • Page 222 2 U s e r Ma n u a l Position Effects In the dot2 are five predefined position effects available. Circle (object number 5): Fixtures moving in a circle. Pan Sinus (object number 6): Soft pan effect.
  • Page 223 2 U s e r Ma n u a l 2 Color Hard (object number 14): Changes between two colors without softness. This is a mix color effect. RGB Rainbow (object number 15): A red green blue rainbow effect with softness.
  • Page 224 2 U s e r Ma n u a l Strobe (object number 19): Changes between fast and slow strobe. Focus Effects In the dot2 are two predefined focus effects available. Zoom (object number 20): Changes between wide and narrow.
  • Page 225: Empty Executor Window

    2 U s e r Ma n u a l Phase: To select the phase, turn the encoder left or right. Width or Softness: To select the width or softness, turn the encoder left or right. Related Links...
  • Page 226 2 U s e r Ma n u a l Tap to make this executor as a program time master. The program time master controls the fade times of all program values and effects, between 0 and 10 seconds.
  • Page 227 2 U s e r Ma n u a l The executor 6 is a group master. Example Fade Executor Let´s assume, you will make a program time master on the empty executor 1. 1. Tap on the empty executor 1 in the executor bar window.
  • Page 228: Enter Name For

    2 U s e r Ma n u a l 6.24. Enter Name for... Window To go to the Enter Name for... Window, press the Label key and the object you like to label, e.g. Fixture 1.
  • Page 229: Executor Bar Window

    2 U s e r Ma n u a l Label Key Label Command Title Bar 6.25. Executor Bar Window Executor Bar Window To go to the , swipe up or tap in the Executor Bar. This window is a detailed view of the Executor Bar.
  • Page 230: Executor Pool View

    2 U s e r Ma n u a l To select all fixtures stored on an executor in the fixtures view, tap at the executor. The blue bar displays the fade time of the cue from 0 % to 100 %.
  • Page 231 2 U s e r Ma n u a l The title bar displays in which pool and what page you are. The executor pool view is fielded in numbered objects. The number in the upper left corner is the executor number.
  • Page 232 2 U s e r Ma n u a l In this view you see all imported fixtures, attributes and their output. blind preview is active, you see the values. Swipe to select and deselect fixtures. symbol view...
  • Page 233 2 U s e r Ma n u a l All fixture symbols have in the upper left corner the fixture ID and the orange dimmer bar below. The dimmer bar is a graphical view of the dimmer value.
  • Page 234 2 U s e r Ma n u a l To adjust the column width, press and hold the vertical column line next to the column header and move the column. To edit attribute values in the fixtures sheet view, select a fixture and tap and hold the value cell from the attribute.
  • Page 235: Fixture Schedule Overview Window

    2 U s e r Ma n u a l 6.28. Fixture Schedule Overview Window The Fixture Schedule Overview Window is located in the Patch and Fixture Schedule at screen 2. This view gives you an overview about the imported fixture types from the show file.
  • Page 236: Focus Preset Type View

    2 U s e r Ma n u a l Mode: Displays the selected mode. Footprint: Displays how many DMX channels of this fixture type needs. Detail The detail view is sorted by DMX address. Additional to the columns from the overview, the detail view displays which DMX address are in use and which are free.
  • Page 237 2 U s e r Ma n u a l Focus/Zoom View The focus/zoom view is the first tab in the focus preset type view. With the focus slider, you control the focus of the projection. To select a focus value, move the focus slider up and down.
  • Page 238 2 U s e r Ma n u a l Raw Focus View The raw focus view is the second tab of the focus preset type view. In the raw focus view, you control the focus values in natural values (0-100) of the selected fixture type.
  • Page 239: Gobo Preset Type View

    2 U s e r Ma n u a l 6.30. Gobo Preset Type View Gobo Preset Type View To go to the , tap Gobo in the Preset Type Bar. - or - Press and hold and press , for preset type 3 (= Gobo).
  • Page 240 2 U s e r Ma n u a l The slider change into a select speed in rpm (revolution per minute) slider. Stop: Tap to stop the spinning. Spin <: Tap to let the entire gobowheel spin counter clockwise.
  • Page 241: Groups View

    2 U s e r Ma n u a l Encoder Bar Functions The default encoder speed is without decimal place. To change the encoder speed to slow, press the encoder key . The encoder speed is with decimal place.
  • Page 242 2 U s e r Ma n u a l Store a collection of fixtures to a group to have a quick selection. There are 999 group buttons available. To scroll in the groups view, slide the vertical scroll bar or slide up and down in the view.
  • Page 243: Help View

    Help . In this view you have access to the help files from the dot2. If a topic is not available in the selected display language, it is a message at the beginning of the text and you got the English topic.
  • Page 244: Import Fixture Type Window

    2 U s e r Ma n u a l What are... For a better understanding of the dot2. How to... Examples of practical use of the dot2. Keys Overview about all keys including detailed description. Views & Windows Overview about all views and windows including detailed description.
  • Page 245 2 U s e r Ma n u a l press and hold a cell of a fixture type in the patch and fixture schedule, tap Import In this view, you select the fixture type and import it to the Patch and Fixture Schedule in the current show file.
  • Page 246 2 U s e r Ma n u a l Column Device Name This is the second column in this window. In this column are all available devices regarding to the selected manufacturer. There are two lines in a cell.
  • Page 247: Setup Window

    2 U s e r Ma n u a l Fixture Type: Device Name To scroll in the column up and down and select a device, turn the encoder left or right. Mode: Mode To scroll in the column up and down and select a mode, turn the encoder left or right.
  • Page 248: Leaving Patch & Fixture Schedule

    2 U s e r Ma n u a l Default Key The default key slider is the one in the middle of the three. To select the brightness of the keys in the command area, move the slider up or down.
  • Page 249 2 U s e r Ma n u a l 6.35. Leaving Patch & Fixture Schedule... Window Leaving Patch & Fixture Schedule... After you did some changes in the Patch and Fixture Schedule you come to the...
  • Page 250: Load Show Window

    2 U s e r Ma n u a l 6.36. Load Show Window Load Show Window To go to the press Backup on the console and tap Load Show . Internal Demoshow In this window, you can load shows from your...
  • Page 251 A selected file has an blue background in the line and a white frame around the cell. To sort a column on the console, tap and hold the cell of the column header. To sort a column on the dot2 onPC, right mouse click in the cell of the column header. Encoder Bar Functions...
  • Page 252: Macros Pool View

    2 U s e r Ma n u a l 6.37. Macros Pool View Macros Pool View To go to the on screen 1, press Macro on the console. Macros are predefined, stored commands, used for automation of tasks.
  • Page 253 2 U s e r Ma n u a l 7. Align Off: Turns the align mode off. Refer to, Align Key. 8. Circular Copy >: Copies all values of the selected fixtures one step to the right.
  • Page 254 This is necessary after using a Even or Odd macro. 25. Shuffle Selection: The dot2 remembers the order of how you select the fixtures, e.g. from fixture 1 to 10 or from fixture 10 to 1. This necessary for e.g. effects or the highlight function.
  • Page 255 2 U s e r Ma n u a l The values from 10 to 100 are assigned to the fixtures in the selection order. Example with Shuffle Selection Macro: Select fixtures from 1 to 8 in the...
  • Page 256: Network Interface Window

    To open the Network Interface Window, press Setup and tap in the column DMX/Network at In this window, you select the network interface for the dot2 onPC. To see the current network interface, open the System Information Window. To select a network interface, tap on the respective tile. The console asks to confirm the settings and restart the onPC.
  • Page 257: Network Protocols Configuration

    If you are not in a session, Art-Net or sACN is not active. Network protocols and dot2 onPC: To use Art-Net or sACN with a dot2 onPC, it is necessary to have a Node4 (maximum 2 universes) or dot2 console connected.
  • Page 258 2 U s e r Ma n u a l The following columns are available: Mode: Displays the supported mode of the network protocol. Art-Net = Output Broadcast (Art-Net 1) sACN = Output Multicast dot2 Universe: Displays the dot2 universes from 1 to 8.
  • Page 259: Network Setup Window

    2 U s e r Ma n u a l 6.40. Network Setup Window To go to the Network Setup, press Setup and tap at Sessions . In this window, you can start, join, stop, or leave a session add or remove devices into or from the session The session status is independent from the show file.
  • Page 260: New Show Window

    2 U s e r Ma n u a l The columns displays the IPv6 address, the name and the version of the connected device. To add a device, tap Add . The select station... window opens.
  • Page 261 2 U s e r Ma n u a l 6.41. New Show Window New Show Window is located in the Backup, tap New Show . In this view, you enter the new show filename and create a new show.
  • Page 262 2 U s e r Ma n u a l 6.42. Off... Window To open the Off... Window, press and hold at the console. The Off... Window opens at screen 1. To apply a off function, tap at the button or press the encoder.
  • Page 263: Oops View

    2 U s e r Ma n u a l Encoder Bar Functions Select: To select one of the three off buttons, turn the encoder left or right. The selected is displayed in a brighter gray. To apply a function, press the encoder.
  • Page 264: Page Pool View

    2 U s e r Ma n u a l It is not possible to select just one action in the middle of the list and undo them. Selected actions have a green background. To undo selected actions, tap Undo Selecte in the Title Bar.
  • Page 265 2 U s e r Ma n u a l 6.44. Page Pool View Page Pool View To go to the on screen 1, press Page on the console. In this view, you can jump fast from one page to another page.
  • Page 266: Patch And Fixture Schedule Window

    2 U s e r Ma n u a l 6.45. Patch and Fixture Schedule Window Show The Patch and Fixture Schedule Window is located in the Setup, column , tap Patch & Fixture Schedule . In this view, you have an overview about all imported fixtures in the show file.
  • Page 267 2 U s e r Ma n u a l Displays the fixture name. This column has a sort function. To edit the name, press and hold the cell or press the scroll encoder. The Edit Name Window opens.
  • Page 268: Position Preset Type View

    To select fixture types, press the key and turn the encoder left or right. To cancel a selection of fixture types, press the MA key and press the encoder To edit a selection of fixture types, press the encoder. The Select Fixture Type...
  • Page 269 2 U s e r Ma n u a l position view raw position view The position preset type view is fragmented in the and the To open the position effects view at screen 1, tap at in the title bar.
  • Page 270 2 U s e r Ma n u a l Home: To bring the pan and tilt to the center position, tap Home . There are six different align functions. Align is a function to adjust the position values from the fixtures in the selected order.
  • Page 271 2 U s e r Ma n u a l Raw Position View The raw position view is located in the second tab of the position preset type view. In the raw position view, you control the raw position channel values in natural values of the selected fixtures.
  • Page 272: Presets Pools View

    2 U s e r Ma n u a l How to work with Presets? 6.47. Presets Pools View To go to the Presets Pools View on screen 1: Press Preset on the console. To go to the Presets Pools View on screen 2: Tap Presets on the view bar.
  • Page 273 2 U s e r Ma n u a l To edit a stored preset object with the screen, press and hold the preset object tile. To edit a stored preset object with the keys, press Edit and then tap the object which you like to edit.
  • Page 274 2 U s e r Ma n u a l This is the position preset 2.1 (2 = Position Preset Pool, 1 = Object 1). The position preset displays the labeled name. Example Gobo Preset This is the gobo preset 3.6 (3 = Gobo Preset Pool, 6 = Object 6).
  • Page 275: Remote Inputs Configuration Window

    The Remote Inputs Configuration Window is located in the Setup, column In this window, you can set what the dot2 should do with the connected remote inputs. On the left side of the screen are the three different remote inputs displayed:...
  • Page 276 2 U s e r Ma n u a l To select an executor, press and hold the cell or select the cell and press the scroll encoder. The Calculator opens. If you typed in an invalid executor number, the executor cell is displayed with a red background.
  • Page 277: Save Show As

    2 U s e r Ma n u a l To select or change the DMX address, press and hold the cell or select the cell and press the scroll encoder. The virtual keyboard opens. Enter the DMX address.
  • Page 278 2 U s e r Ma n u a l 6.49. Save Show As... Window Save Show As... Window is located in the Backup, tap Save Show as..In this view, you save a copy of the current show file.
  • Page 279: Select Button For Remote Inputs Configuration

    2 U s e r Ma n u a l 6.50. Select Button for Remote Inputs Configuration Button To open the Select Type Window, select the respective cell and press and hold the cell of the column...
  • Page 280 2 U s e r Ma n u a l Add New Fixtures Patch Select , tap at the last field button. Select DMX Address... Window opens. In this window, you patch fixtures and select a DMX address.
  • Page 281 2 U s e r Ma n u a l Universe Overview The universe overview is located on the left side of this window. The universe column includes eight universes. A selected universe has a green background and a white frame around.
  • Page 282 2 U s e r Ma n u a l A selected fixtures which is unfitting in the selected DMX address ha a red background. Encoder Bar Functions Universe: To select an universe in the universe column, turn the encoder left or right.
  • Page 283: Select Dmx Ports

    2 U s e r Ma n u a l To select an address in the table, turn the encoder left or right. To confirm the selected address, press the encoder. Related Links Setup Window Setup Key Patch &...
  • Page 284: Select Fixtures Id(S) Window

    2 U s e r Ma n u a l 6.53. Select Fixtures ID(s) Window Select Fixture ID(s)... Window Show is located in the Setup, column Patch & Fixture Schedule, press and hold FixID a cell of a In this view, you select the fixture ID(s) for the selected fixture types.
  • Page 285: Select Fixture Type

    2 U s e r Ma n u a l If you select a available fixture ID, the fixture ID tile has a green background. To confirm the selected fixture ID(s), tap in the title bar. Select Fixture ID(s) Window...
  • Page 286 2 U s e r Ma n u a l In this view, you see all fixture types of the current show file. Import To import a new fixture type from the library into the show file, tap...
  • Page 287 2 U s e r Ma n u a l Edit Short Name Window To edit the short name, press and hold the cell. It opens the 4. Manufacturer Displays the manufacturer of the fixture type. Edit Manufacturer Window.
  • Page 288: Select Function Of Executor Buttons Window

    2 U s e r Ma n u a l To scroll in the select fixture area up or down, turn the encoder left or right. To scroll in the select fixture area left or right, press the encoder and turn it left or right.
  • Page 289 2 U s e r Ma n u a l Select: Selects all fixtures used on this executor. Rate Executor If the selected executor is a rate executor, there are four different functions available. Learn: The rate master learns a tact (BPM).
  • Page 290: Select Language

    2 U s e r Ma n u a l Group Master If the selected executor is a group master, there are three different functions available. Select: Selects all fixtures used on this group master. Flash (only for executors with faders): Sets the group master to 100 %, as long as you press and hold the executor button.
  • Page 291: Select Session Number Window

    2 U s e r Ma n u a l 6.56. Select Language... Window Select Language... Window To go to the , press Setup and tap at Language . In this view, you select the language for the system.
  • Page 292: Select Station

    2 U s e r Ma n u a l 6.57. Select Session Number Window Select Session Number Window To go to the , tap Start new or join an existing session in the Network Setup Window.
  • Page 293: Select Trig View

    2 U s e r Ma n u a l 6.58. Select Station... Window To go to the Select Station Window, open the Network Setup and tap Add . This window displays all available station in the network along with their IPv6 address.
  • Page 294 2 U s e r Ma n u a l 6.59. Select Trig View To go to this view, press and hold a trig cell of a cue in the Cues View. In this view, you can select the trigger for the current cue.
  • Page 295 2 U s e r Ma n u a l 6.60. Select Type for Remote Inputs Configuration Type To open the Select Type Window, select the respective cell and press and hold the cell of the column...
  • Page 296 2 U s e r Ma n u a l 6.61. Select View Window Select View Window To go to the , tap More... in the view bar. In this view, you select the view for the screen 2 or all further screens.
  • Page 297 2 U s e r Ma n u a l On the external screen: Click or tap More... in the View Bar. In this window, you can arrange the views on the external screen. The window is fragmented in the arrangement column on the left side and the preview view of the selected arrangement.
  • Page 298 2 U s e r Ma n u a l Arrangement Arrangement The column is located on the left side of this window. In this column are all options to arrange the views of the external screen.
  • Page 299: Wings Window

    2 U s e r Ma n u a l Encoder Bar Functions Arrangement: To scroll in the arrangement column up or down, turn the encoder left or right. Tile: To select a tile in the preview view, turn the encoder left or right.
  • Page 300 2 U s e r Ma n u a l 6.64. Session Collision A session collision happens, if you connect two consoles with a network cable and both are in the same session. When the dot2 detects a session collision, the session collision window opens.
  • Page 301: Settings Of Executor View

    2 U s e r Ma n u a l 6.65. Settings of Executor View Settings of Executor View tool To go to the , tap the in the title bar of the Cues View. In this view, you can...
  • Page 302 To activate cue zero for the executor, tap at the prohibition sign. If cue zero is on, the dot2 creates a not visible cue zero on this executor. The cue zero stores the default values of any attributes which are used in any cue on this executor.
  • Page 303 2 U s e r Ma n u a l Cue 4 is exactly the same as cue 1 because it copies additional the values from cue zero. Example Cue Zero On - Copy no Status: Let´s assume, you copy cue 1 at cue 4 with cue zero on but with no status.
  • Page 304 2 U s e r Ma n u a l 6.66. Setup Window Setup Window To open the press Setup on the console. Show Console DMX/Network In this window, you can make different settings regarding the and the...
  • Page 305 To select the network interface for the dot2 onPC, tap at Network Interface. To connect external wings, tap at dot2 Wings. To connect the dot2 to another console or to the dot2 3D, tap at Sessions. To select further network protocols, tap at Network Protocols. Encoder Bar Functions Select: To select a function, turn the encoder left or right.
  • Page 306 2 U s e r Ma n u a l The shapers preset type view is only active if the selected fixture type has shapers attributes. The shapers preset type view is fragmented in the several raw views.
  • Page 307 6.68. Software Update via USB Window Software Update via USB Window Software Update is located in the Setup, column Console, In this window, you update the dot2 console via an inserted USB stick. Refer to, Getting Started Guide - Physical Setup and Layout.
  • Page 308 2 U s e r Ma n u a l 6.69. Sound Input Configuration Window To go to the Sound Input Configuration Window, press Tools and tap at Sound Input . This window displays the received sound wave from the connected audio-in.
  • Page 309 2 U s e r Ma n u a l To open the calculator, press the encoder. Related Links Tools Calculator Getting Started Guide - Physical Setup and Layout 6.70. Status and Messages Window To open the Status and Messages Window, tap at an icon right beside the command line.
  • Page 310 The blue heart is visible after a session is started in the Network Setup. Session Status Standalone: The broken red heart is visible if the dot2 is in a standalone mode. Smiley: Right beside the command line is the smiley. The smiley indicates a standalone mode and everything is OK.
  • Page 311 The dot2 onPC is missing a connected device to have DMX output. A connected dot2 console or a connected Node4 is necessary for the dot2 onPC, to have a DMX output. More than 1024 DMX channels are patched on a dot2 onPC.
  • Page 312 2 U s e r Ma n u a l 6.71. System Clock Window System Clock Window Console is located in the Setup, column , tap System Clock . In this view, you adjust the system clock.
  • Page 313 2 U s e r Ma n u a l Setup Title Bar 6.72. System Information Window information icon To open the system information window, press the Setup on the console and tap at the the title bar.
  • Page 314 2 U s e r Ma n u a l Show Path: Displays the file path where the show file is saved in. Related Links Setup Network Interface Window 6.73. Time defaults Window time defaults window To open the...
  • Page 315 2 U s e r Ma n u a l Cue Timing Cue timings have a lower priority than preset type timings. Cue timings will be replaced by preset type timings. Example: If you have a cue stored with a cue timing and including a preset type timing, the cue timing will be replaced for that preset from the preset type timing.
  • Page 316 2 U s e r Ma n u a l 6.74. Timecode Configuration Window Show Timecode The Timecode Configuration Window is located in the Setup, column In this window, you can enable and disable incoming MIDI and SMPTE.
  • Page 317 2 U s e r Ma n u a l 6.75. Tools Window To open the Tools Window, press Tools on the console. In this window are three buttons available. Turn DMX Tester off: Turns the DMX tester off. DMX tester values are displayed with a red background in the view.
  • Page 318 2 U s e r Ma n u a l The video preset type view is only active if the selected fixture type has video attributes. The video preset type view is fragmented in the several raw views.
  • Page 319 2 U s e r Ma n u a l 6.77. Virtual Playbacks View To go to the virtual playback view at screen 2: Tap Virtual Playback on the view bar. This view gives you access to virtual executors and faders.
  • Page 320 Horizontal Auto Scaling: Select how many dot2 displays you want see in the dot2 onPC application at minimum. Vertical Auto Scaling: Select if you want to see the displays only or the displays with keys at minimum.
  • Page 321 A slot can have four different status: Fixed Internal: This slot is fixed internal, e.g the core fader or the additional wing of a dot2 XL-B or dot2 XL-F. A fixed internal slot is displayed with a red status indicator.
  • Page 322 2 U s e r Ma n u a l Free: This slot is free. You can assign a wing. A free slot is displayed with a yellow status bar indicator. Connected: This slot is connected to an external wing.
  • Page 323: Wing Setup Window

    2 U s e r Ma n u a l 6.80. Wing Setup Window Wing Setup Window To open the , tap at dot2 Wings in the Setup, and then tap at the three dots ... in the title bar.
  • Page 324 2 U s e r Ma n u a l Encoder Bar Functions Scroll: To scroll in the table up or down, turn the encoder left or right. Related Links Setup Wings/Nodes Window © 2 0 1 5 MA L i g h t i n g T e c h n o l o g y G mb H - D a c h d e c k e r s t r . 1 6 - D - 9 7 2 9 7 Wa l d b ü t t e l b r u n n - G e r ma n y - w w w . ma l i g h t i n g . c o m...
  • Page 325: Commands

    2 U s e r Ma n u a l 7. Commands In this chapter you will see all commands in detail. You can read about every command and which options you have. Related links are included to jump to another page for further information.
  • Page 326: [Gofastback] Command

    2 U s e r Ma n u a l Syntax >>> Executor >>> [GoFastForward] The command needs the following arguments: >>> [GoFastForward] Executor : Press the executor button on which the cue list is stored you like to jump in.
  • Page 327 2 U s e r Ma n u a l <<< [GoFastBack] With the command you can do this. Syntax <<< <<< [GoFastBack] The command needs the following arguments: <<< [GoFastBack] Executor : Press the executor button on which the cue list is stored you like to jump in.
  • Page 328: [Minus] Command

    2 U s e r Ma n u a l 7.3. - [Minus] Command This page describes the syntax and how to use the - [Minus] command. Description With the - [Minus] command you can deselect objects from a selection list...
  • Page 329 2 U s e r Ma n u a l Example 1 Let´s assume, you have a long selection list with fixtures and you will deselect one of them. Press - 5 Please on the console. The fixture ID 5 is removed from the selection list.
  • Page 330: Plus] Command

    2 U s e r Ma n u a l Press - 5 Thru 7 Please on the console. The fixture ID 5 thru 7 is removed from the selection list. Example 3 Let´s assume, you will reduce the dimmer value by 12 % from selected fixtures.
  • Page 331 2 U s e r Ma n u a l At + 12 3. Call next page: Page + The + [Plus] command is a helping command and needs a further command or a number. Example 1 Let´s assume, you have a long selection list with fixtures and you will add one to them.
  • Page 332 2 U s e r Ma n u a l Press + 5 Thru 7 Please on the console. The fixture ID 5 thru 7 is added to the selection list. Example 3 Let´s assume, you will add the dimmer value by 12 % from selected fixtures.
  • Page 333: Assign Command

    2 U s e r Ma n u a l 7.5. Assign Command Assign This page describes the syntax and how to use the command. To go to the Assign command press and hold key and Label on the console.
  • Page 334: At Command

    2 U s e r Ma n u a l Press Label (=Assign) Flash and the respective executor button e.g. The function flash is assigned to the respective executor button. Double check the assigned function in the Change Functions of Executor Buttons View.
  • Page 335 2 U s e r Ma n u a l Description With the command, you can apply values to selected fixtures apply presets to selected fixtures apply a value from a fixture to another fixture apply a value to an executor use it as a helping command for e.g.
  • Page 336 2 U s e r Ma n u a l Example 2 Let´s assume, you will apply a dimmer preset object to all selected fixtures. 1. Go to the Preset Pool Dimmer. 2. Tap a dimmer preset object.
  • Page 337: Black Command

    2 U s e r Ma n u a l At Key Command Line Fixtures View Preset Pools 7.7. Black Command © 2 0 1 5 MA L i g h t i n g T e c h n o l o g y G mb H - D a c h d e c k e r s t r . 1 6 - D - 9 7 2 9 7 Wa l d b ü t t e l b r u n n - G e r ma n y - w w w . ma l i g h t i n g . c o m...
  • Page 338: Blind Command

    2 U s e r Ma n u a l 7.7. Black Command Black This page describes the syntax and how to use the command. Black To go to the command press and hold the key and the <<<...
  • Page 339: Call Command

    2 U s e r Ma n u a l 7.8. Blind Command This page describes the syntax and how to use the blind command. If you enter the blind command in the console, by press the...
  • Page 340 2 U s e r Ma n u a l Call To go to the command press and hold the key and on the console. Call is in the command line, now. Call Description Call With the...
  • Page 341: Clone Command

    2 U s e r Ma n u a l Press and hold (=Call) and Cue 3 Please The cue 3 is called and you see the actual output along with your previous selections of fixtures and their values.
  • Page 342: Cmddelay Command

    2 U s e r Ma n u a l Example 1 Let´s assume, you did programming for 2 fixtures (ID 31 and 32) and then you realize you will add three more fixtures at this spot doing the same as the other one.
  • Page 343 2 U s e r Ma n u a l 7.11. CmdDelay Command This page describes the syntax and how to use the CmdDelay command. To go to the CmdDelay command it is necessary to press another function key before, e.g.
  • Page 344: Copy Command

    2 U s e r Ma n u a l 7.12. Copy Command This page describes the syntax and how to use the copy command. To go to the copy command press Copy on the console. Description...
  • Page 345: Cue Command

    2 U s e r Ma n u a l Example 2 Let´s assume, you will copy cue 1 at cue 10 on the main executor. Press Copy 1 (= Cue 1) At 10 Please The console ask to choose the copy method.
  • Page 346 2 U s e r Ma n u a l Description With the cue command you can e.g. select all fixtures of a cue in the fixtures view copy a cue go to a cue Syntax 1. Select the fixtures of a cue.
  • Page 347: Default Command

    2 U s e r Ma n u a l 7.14. Default Command This page describes the syntax and how to use the default command. To go to the default command press and hold on the console.
  • Page 348: Delay Command

    2 U s e r Ma n u a l There are three ways to do this: a) Press (=Default) and tap Position in the preset type bar. b) Press (=Default) Preset (=PresetType) 2 Please Position c) Press...
  • Page 349 2 U s e r Ma n u a l 7.15. Delay Command This page describes the syntax and how to use the Delay command. To go to the Delay command it is necessary to press another function key before, e.g.
  • Page 350 2 U s e r Ma n u a l Delete Cue 1 Executor 1 2. Delete a pool object from the respective pool. Delete Preset 1.1 3. Unpatch a fixture from the DMX universe. Delete Fixture 1 Example 1 Let´s assume, you will delete cue 1 from the main executor.
  • Page 351 2 U s e r Ma n u a l The connection from the preset to the cue will be lost and the values from the preset will be directly stored in the cues. Example 4 Let´s assume, you will unpatch fixture 1 from the DMX universe.
  • Page 352 2 U s e r Ma n u a l Off DMX Thru 3. Select a fixture on a DMX address. DMX 2.2 4. Patch fixtures to a DMX address. Assign DMX 2.1 At Fixture 1 5. Unpatch fixtures from a DMX address.
  • Page 353 2 U s e r Ma n u a l Example 4 Let´s assume you will patch fixture 1 to a the DMX address 2.1. Press Label (= Assign) Fixture 1 At DMX 2 . 1 Please Fixture 1 is patched at DMX address 2.1.
  • Page 354 2 U s e r Ma n u a l 7.18. DmxUniverse Command This page describes the syntax and how to use the DmxUniverse command. To go to the DmxUniverse command press and hold on the console.
  • Page 355 2 U s e r Ma n u a l 7.19. Edit Command This page describes the syntax and how to use the Edit command. To go to the Edit command press Edit on the console. Description...
  • Page 356 2 U s e r Ma n u a l The cues view of executor 1 is visible at screen 1. For this function, you can also use the view key view command. Example 2 Let´s assume, you will edit cue 2 on executor 1.
  • Page 357 2 U s e r Ma n u a l View Key View Command Presets Pools 7.20. Executor Command This page describes the syntax and how to use the Executor command. To go to the Executor command press Exec on the console.
  • Page 358 2 U s e r Ma n u a l Example 1 Let´s assume, you will select all fixtures used in the cue list of executor 1. There are two ways to do this. a) Press Exec 1 Please...
  • Page 359 2 U s e r Ma n u a l Example 5 Let´s assume, you will trigger executor 1 by a command. Press the small Go + (=Go ) Exec 1 Please Executor 1 is triggered by a Go command. This is the same as your executor button is assigned with a Go command.
  • Page 360 2 U s e r Ma n u a l Example 2 Let´s assume, you will store a new cue 1 on the main executor with a fade time of 3 seconds. Press Store 1 (= Cue 1)
  • Page 361 2 U s e r Ma n u a l 7.22. Fix Command This page describes the syntax and how to use the fix command. To go to the fix command, press on the console. Description The fix command is a toggle function.
  • Page 362 2 U s e r Ma n u a l 7.23. Fixture Command This page describes the syntax and how to use the fixture command. To go to the fixture command, press Fixture on the console. Description...
  • Page 363 2 U s e r Ma n u a l 7.24. Flash Command This page describes the syntax and how to use the flash command. To go to the flash command, press Flash on the console. Description With the flash command you set all values from the first cue and the dimmer attribute of an executor, temporary to 100 %, as long as you press and hold the executor button.
  • Page 364 2 U s e r Ma n u a l Description With the full command you set the intensity to 100 % of the current selected fixtures of a selection of fixtures of an executor Syntax 1. Set the intensity of the current selected fixtures to 100 %.
  • Page 365 2 U s e r Ma n u a l The full command will be directly executed. The values of the fixtures 1 thru 3 are set to 100 % and they are active in the programmer.
  • Page 366 2 U s e r Ma n u a l 7.26. FullHighlight Command This page describes the syntax and how to use the FullHighlight command. If you type the FullHighlight command in the console, by press and hold...
  • Page 367 2 U s e r Ma n u a l 7.27. Go Command This page describes the syntax and how to use the go command. To go to the go command, press the small Go + on the console.
  • Page 368 2 U s e r Ma n u a l 7.28. GoBack Command This page describes the syntax and how to use the GoBack command. To go to the GoBack command, press the small Go - on the console.
  • Page 369 2 U s e r Ma n u a l 2. Go to cue 2 on executor 1 with a fade time of 5 seconds. Goto Cue 2 Executor 1 Fade 5 Example 1 Let´s assume, you will directly execute cue 2 on the main executor.
  • Page 370 2 U s e r Ma n u a l 7.30. Group Command This page describes the syntax and how to use the group command. To go to the group command, press Group on the console. Description...
  • Page 371 2 U s e r Ma n u a l 7.31. Help Command This page describes the syntax and how to use the help command. To go to the help command, press Help on the console. Description...
  • Page 372 2 U s e r Ma n u a l Description With the if command you can e.g. deselect fixtures from the current selection if they are not in a group limit the clone command and clones only if the fixtures is stored on an executor...
  • Page 373: Delete Command

    2 U s e r Ma n u a l Example 4 Let´s assume, you will only select the fixtures if they are in the group 1 (front truss) and group 2 (wash lights). Press Group 1...
  • Page 374 2 U s e r Ma n u a l Example 2 Let´s assume, you will select all fixtures with a current dimmer output between 50 and 75. Press (= IfOutput) At 50 Thru 75 Please All fixtures with a current dimmer output between 50 and 75 are selected.
  • Page 375 2 U s e r Ma n u a l Let´s assume, every second fixture from group 1 is selected in the fixtures view to assign them a blue color. Now, you will select all other from group 1 to assign them an other color.
  • Page 376 2 U s e r Ma n u a l 7.35. Label Command This page describes the syntax and how to use the label command. To go to the label command, press Label on the console. Description With the label command, you can label e.g.
  • Page 377 2 U s e r Ma n u a l a) Press Label Group 1 Please b) Press Label and tap at group 1 in the groups pool. Enter Name for Window opens. Enter "All Studio Colors".
  • Page 378 2 U s e r Ma n u a l 7.36. Learn Command This page describes the syntax and how to use the learn command. To go to the learn command, press Speed on the console. Learn is in the command line now.
  • Page 379 2 U s e r Ma n u a l 7.37. Macro Command This page describes the syntax and how to use the marco command. To go to the macro command, press Macro on the console. Description...
  • Page 380 2 U s e r Ma n u a l Move Preset 1 At 3 3. Move an executor to another position on the same page. Move Executor 1 At 3 4. Move an executor to another position on another page.
  • Page 381 2 U s e r Ma n u a l The executor is moved from position 1 at position 6. Example 4 Let´s assume, you will move executor 1 from page 1 at page 2. There are three ways to do this:...
  • Page 382 2 U s e r Ma n u a l 4. Remove fixtures along with their values from the programmer in the fixtures view. Off Fixture 3 Example 1 Let´s assume, you will turn executor 1 off.
  • Page 383 2 U s e r Ma n u a l 7.40. On Command This page describes the syntax and how to use the on command. To go to the on command, press on the console. Description With the on command you can...
  • Page 384 2 U s e r Ma n u a l c) Press , and tap the respective executor button in the executor bar view. Executor 1 is on. Example 2 Let´s assume, you will turn on executor 1 with a fade time of 2 seconds.
  • Page 385 2 U s e r Ma n u a l 7.41. OutDelay Command This page describes the syntax and how to use the OutDelay command. To go to the OutDelay command it is necessary to press another function key before, e.g.
  • Page 386 2 U s e r Ma n u a l 7.42. OutFade Command This page describes the syntax and how to use the OutFade command. To go to the OutFade command it is necessary to press another function key before, e.g.
  • Page 387 2 U s e r Ma n u a l 7.43. Page Command This page describes the syntax and how to use the page command. To go to the page command, press Page on the console. Description With the page command, you can e.g.
  • Page 388 2 U s e r Ma n u a l There are two ways to do this. a) Press Delete Page 1 Please b) Press Delete and tap on page 1 in the page pool. All executors stored on page 1 are deleted.
  • Page 389 2 U s e r Ma n u a l Parked DMX channels are displayed with a blue background in the view. If you want to unpark DMX channels, open the tools window. Syntax 1. Park the the current values of a fixture.
  • Page 390 2 U s e r Ma n u a l Dimmer . Tap Enter . All dimmer values of the current fixture selection are parked. Example 4 Let´s assume you will park DMX channel 1.2. There are two ways to do this:...
  • Page 391 2 U s e r Ma n u a l 7.45. Pause Command This page describes the syntax and how to use the pause command. To go to the pause command, press the small Pause key on the console.
  • Page 392 2 U s e r Ma n u a l 7.46. Preset Command This page describes the syntax and how to use the preset command. To go to the preset command, press Preset on the console. Description With the preset command, you can e.g.
  • Page 393 2 U s e r Ma n u a l 7.47. PresetType Command This page describes the syntax and how to use the PresetType command. To go to the PresetType command, press and hold Preset on the console.
  • Page 394 2 U s e r Ma n u a l Example 3 Let´s assume, you will just open a preset type view at screen 1. Repeat the steps from example 1 or 2 without selecting Presets in the view bar.
  • Page 395 2 U s e r Ma n u a l There are five ways to do this: a) Press Prvw and tap at executor 102 in the executor bar window. b) Press Prvw and tap at executor 102 in the executor pool view.
  • Page 396 2 U s e r Ma n u a l 2. Press Prvw and then Next Cue 2 of Executor 2 is in preview. 3. Repeat step 2 until you reach the end of the cue list.
  • Page 397 2 U s e r Ma n u a l 7.50. Remove Command This page describes the syntax and how to use the remove command. To go to the remove command, press and hold Delete on the console.
  • Page 398 2 U s e r Ma n u a l Replace With If you press Move after a is in the command line, the command will be Description With the replace command, you can replace Presets with Presets...
  • Page 399 2 U s e r Ma n u a l The console gives you an overview about how many objects will change and asks, to confirm the replace operation. To apply and leave the window,tap Ok .
  • Page 400 2 U s e r Ma n u a l Description With the select command, you select fixtures by DMX address from a cue list stored on a executor from a specific cue The selected fixtures are displayed in the fixtures view.
  • Page 401 2 U s e r Ma n u a l a) Press Select Cue 1 and then press the respective executor button e.g. b) Press Select Cue 1 and then tap on executor 1 in the executor bar view.
  • Page 402: Snappercent Command

    2 U s e r Ma n u a l 7.54. SnapPercent Command This page describes the syntax and how to use the SnapPercent command. To go to the SnapPercent command, it is necessary to press another function key before, e.g.
  • Page 403: Stomp Command

    2 U s e r Ma n u a l 7.55. Stomp Command This page describes the syntax and how to use the Stomp command. To go to the Stomp command press and hold (= Stomp) on the console.
  • Page 404 2 U s e r Ma n u a l Syntax Store a cue on an executor. Store Cue 1 ExecButton1 Store a selection of fixtures as a group in the groups view. Store Group 1 Store an active dimmer value as dimmer preset in the dimmer presets pool.
  • Page 405 2 U s e r Ma n u a l Example 2 Let´s assume you will store the created cue on an executor button 1. There are three different ways to do this. a) Press Store 1...
  • Page 406 2 U s e r Ma n u a l Please Key How to work with cues? 7.57. StoreLook Command © 2 0 1 5 MA L i g h t i n g T e c h n o l o g y G mb H - D a c h d e c k e r s t r . 1 6 - D - 9 7 2 9 7 Wa l d b ü t t e l b r u n n - G e r ma n y - w w w . ma l i g h t i n g . c o m...
  • Page 407: Storelook Command

    2 U s e r Ma n u a l 7.57. StoreLook Command This page describes the syntax and how to use the StoreLook command. To go to the StoreLook command, press and hold Store on the console.
  • Page 408: Synceffects Command

    2 U s e r Ma n u a l 7.58. SyncEffects Command This page describes the syntax and how to use the SyncEffects command. If you type the SyncEffects command in the console, by press and hold...
  • Page 409 2 U s e r Ma n u a l Related Links Effects View What are Effects? How to work with Effects? MA Key 7.59. Temp Command © 2 0 1 5 MA L i g h t i n g T e c h n o l o g y G mb H - D a c h d e c k e r s t r . 1 6 - D - 9 7 2 9 7 Wa l d b ü t t e l b r u n n - G e r ma n y - w w w . ma l i g h t i n g . c o m...
  • Page 410: Temp Command

    2 U s e r Ma n u a l 7.59. Temp Command This page describes the syntax and how to use the Temp command. To go to the Temp command, press and hold the Toggle on the console.
  • Page 411 2 U s e r Ma n u a l Fixture Thru 2. Select the a range of a fixtures in the fixtures view. Fixture 5 Thru 10 3. Delete cues and all following cues, from the main executor.
  • Page 412 2 U s e r Ma n u a l The fixtures from 5 thru 10 are selected. Example 3 Let´s assume you will delete cue 3 and all following cues from the main executor. Press Delete Cue 3 Thru Please Cue 3 and all following cues are deleted from the main executor.
  • Page 413: Toggle Command

    2 U s e r Ma n u a l 7.61. Toggle Command This page describes the syntax and how to use the toggle command. To go to the toggle command, press Toggle on the console. Description With the toggle command, you toggle between status on and off depending on the current status.
  • Page 414: Unpark Command

    2 U s e r Ma n u a l The first cue of the cue list will be executed. The top command is basically a Goto command. Syntax 1. Jump directly to the top of a cue list from an executor.
  • Page 415 2 U s e r Ma n u a l To go to the unpark command, press and hold + small (=Unpark) at the console. Unpark is in the command line. Description With the Unpark command, you unpark previous parked DMX channels...
  • Page 416: Update Command

    2 U s e r Ma n u a l DMX channel 1.34 is unparked. Example 3 Let´s assume you will unpark the previous parked dimmer attributes of the current fixture selection. There are two ways to do this:...
  • Page 417 2 U s e r Ma n u a l Group 1 is updated. Example 2 Let´s assume, you edited preset 1 by using the edit command, and now you will apply the changes to preset 1.
  • Page 418: View Command

    2 U s e r Ma n u a l 7.65. View Command This page describes the syntax and how to use the view command. To go to the view command, press the key on the console.
  • Page 419 2 U s e r Ma n u a l This page describes the syntax and how to use the zero command. If you type the Zero command in the console, by double press the key, the command will be directly executed.
  • Page 420 2 U s e r Ma n u a l Example 2 Let´s assume you will set the intensity of the fixtures 1 thru 3 to zero. Make sure, that no fixtures are selected. If fixtures are selected, the zero command will be always execute to all selected fixtures.
  • Page 421: Hints For Operating

    2 U s e r Ma n u a l 8. Hints for Operating overview Get at first an about the console. Read the context sensitive help. Save frequently the show file by double press Backup. Save...
  • Page 422: Error Messages

    2 U s e r Ma n u a l 9. Error Messages If the following error messages does not help to solve the problem, please call or write an e-mail to the dot2 support. E-Mail: support@ma-dot2.com...
  • Page 423 2 U s e r Ma n u a l Error Reason # 19 Illegal range The entered value is outside of the range. # 20 Multiuser access Another user is currently trying the same action. conflict # 21 Can not leave You can not leave the current destination.
  • Page 424 2 U s e r Ma n u a l Error Reason # 39 Move 1 to M You are trying to move one object to several destinations. elements not supported # 40 Missing Hardware You are trying to access hardware that aren't there.
  • Page 425 2 U s e r Ma n u a l Error Reason # 64 Command not The entered command is not valid. supported # 65 Insert forbidden You can not insert the object. # 66 Can not assign You can not assign the object.
  • Page 426: Glossary

    2 U s e r Ma n u a l 10. Glossary Attributes: Controllable function of a fixture, e.g. pan or gobowheel3. Auto Fixed: All executors witch are not in the neutral position, will be automatically fixed if you change the page.
  • Page 427 2 U s e r Ma n u a l Dimmer Wheel: The wheel rightmost on the console. It is always assigned to the dimmer attributes of the selected fixtures. (digital multiplex, DMX 512): Communication protocol that connect light consoles with fixture types.
  • Page 428 2 U s e r Ma n u a l Fader Wing: Is an extension for the console with additional faders and executor buttons. Fixture ID: Unique identifier for each fixture. You set the fixture ID in the Patch and Fixture Schedule.
  • Page 429 Select Trig View. Natural Values: The dot2 displays all raw channel views in natural values with one decimal place. Usually the range is from 0 to 100 and equates the DMX values from 0 to 255. Exception: The range from pan is -270 to 270 and from tilt is -125 to 155.
  • Page 430 2 U s e r Ma n u a l Fast open and close of the light output of a fixture type. SMPTE (society of motion picture and television engineers): Is a timecode to synchronize different devices from different manufacturers in the audio and video technology. Refer Select Trig View.
  • Page 431: Index

    2 U s e r Ma n u a l 11. Index 5.39. - [Minus] Command 7.3. - key 5.39. . [dot] key 5.11. 5.52. + [Plus] Command 7.4. + key 5.52. <<< 5.28. <<< GoFastBack 7.2.
  • Page 432 2 U s e r Ma n u a l Black 5.28. Black Command 7.7. Black Out 5.5. Blind 3.10. 5.4. Blind Command 7.8. Blind key 5.4. Blue 3.1.2. Blue Bar 6.1.3. Blue DMX values 6.20. Blue Title Bar 6.1.5.
  • Page 433 2 U s e r Ma n u a l Color Preset Type View 6.13. Colors Command History 3.1.1. Command Help 7. 7.31. Command History 6.14. Command History Colors 3.1.1. Command line 4.4. Command Line 6.1.1. Command Line View 6.15.
  • Page 434: Dmx Command

    2 U s e r Ma n u a l Delay 5.62. Delay Command 7.15. Delete 5.9. Delete Command 7.16. Delete Cue Only 6.11. Delete Executor 7.20. Delete key 5.9. Delete Method 6.11. Delete Page 7.43. Demoshows 6.36.
  • Page 435: Executor Command

    2 U s e r Ma n u a l Edit key 5.13. Edit Preset 7.19. Effect 5.14. Effect Direction 6.22. Effect key 5.14. Effect Loop 6.1.5. Effects 3.9. 4.9. Effects View 6.22. E-Mail 1.4. Empty Executor 6.23.
  • Page 436: Fade Command

    2 U s e r Ma n u a l External Screen 6.62. Factory Reset 4.13. Fade 5.62. Fade Command 7.21. Fade Executor 6.23. Fade Out 7.42. Fader Bar 6.1.3. Fader View 6.13. Filename 6.36. 6.41. Files 6.36.
  • Page 437: Go Command

    2 U s e r Ma n u a l Getting Started Guide - Chapter 15 - Controlling moving lights 2.15. Getting Started Guide - Chapter 16 - Making more groups and Presets 2.16. Getting Started Guide - Chapter 17 - More about cues and playback 2.17.
  • Page 438: Group Command

    2 U s e r Ma n u a l Goto key 5.30. Graphic Card 1.2. Grass Green 3.1.2. Gray 3.1.3. Gray Color 3.1. Green 3.1.2. 3.1.3. Group 3.3. 4.5. 5.31. Group Command 7.30. Group Copy 7.12.
  • Page 439: Ifoutput Command

    2 U s e r Ma n u a l If key 5.35. If Not 7.32. IfOutput 5.35. IfOutput Command 7.33. IfProg 6.37. Import Fixture Type Window 6.33. InDelay 6.6. InFade 6.6. Installation 1.3. Instances 6.33. Intended Use 1.1.
  • Page 440: Macro Command

    2 U s e r Ma n u a l Macro 5.37. Macro Command 7.37. Macro key 5.37. Macro Pool 6.37. Magenta 3.1.3. Magic 5.38. Magic key 5.38. Main Executor 6.1.3. Main Executor keys 5.25. 5.27. Manufacturer 6.33.
  • Page 441: Off Command

    2 U s e r Ma n u a l Not enough parameters 6.70. Number keys 5.42. Numeric 5.42. Numeric keys 5.42. 6.37. Odd ID 6.37. 5.43. Off Command 7.39. Off Effects 6.22. Off key 5.43. Off Page 7.43.
  • Page 442: Pause Command

    2 U s e r Ma n u a l Park Fixture 7.44. Park Preset Type 7.44. Patch 6.45. Patch and Fixture Schedule Window 6.45. patch DMX address 7.17. Patch fixtures 4.2. Pause 5.49. 5.50. Pause (Large) 5.50.
  • Page 443: Rate Command

    2 U s e r Ma n u a l Prisma 6.5. Processor 1.2. Program Time Master 6.23. Programmer 3.2. Prvw 5.55. Prvw key 5.55. 1.2. Rate Command 7.49. Rate Executor 6.23. Rate Master 6.23. Raw Beam 6.5.
  • Page 444: Select Command

    2 U s e r Ma n u a l Scaling 6.78. Select 5.56. Select Button Window 6.50. Select Command 7.52. Select DMX Address... Window 6.51. Select DMX Ports 6.52. Select Fixture ID(s) Window 6.53. Select Fixture Type... Window 6.54.
  • Page 445 2 U s e r Ma n u a l Skip+ 5.29. Slow Encoder speed 5.15. Small Stripes 3.1.2. SMPTE 6.74. Snap Percent Command 7.54. SnapPercent 5.62. SnapPercent Command 7.54. Software Version 6.72. Sotware Update via USB 6.68.
  • Page 446 2 U s e r Ma n u a l Sync Effects 6.22. SyncEffect 5.14. SyncEffects Command 7.58. Synchronize Effects 7.58. System Clock 6.71. System Color 3.1. 3.1.1. System Information Window 6.72. System Requirements onPC 1.2. Technical Support 1.4.
  • Page 447 2 U s e r Ma n u a l Unpark Command 7.63. unpark DMX channels 6.75. Unpark DMX channels 7.63. Unpark fixtures 7.63. unpatch DMX address 7.17. Unpatch Selected 6.45. Unused Key 6.34. 5.65. Up arrow 5.18.
  • Page 448 2 U s e r Ma n u a l Window Settings 6.78. Wing Setup 6.80. Wing slots 6.79. Wings 6.46. Wings and Nodes 2.22. Wings Window 6.79. Wins 4.10. With 7.51. Yellow 3.1.3. Yellow Color 3.1.

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